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THE
WORLD OF COMPUTERS AND THE INTERNET is now the playground
of the Star Children. Where once they donned capes and cowboy
hats, enthusiastically riding broomsticks around the barn, the
youngsters of today are adopting a whole host of sub-personalities
that dance in Cyberspace across a monitor in the family room at
home.
The
advent of MUDs, MOOs, MUCKs, and other such game formats is the
beginning of our Next Generation's leap into the Multiverse (Simultaneous
Parallel Reality). By way of introduction, we are referring to
"Multiple User Dungeons," (MUDs) or "Multiple User Dimensions",
as they are also called on the Net. Originally modeled after the
historic Dungeons and Dragons, these online games are one of the
fastest-growing pastimes in Cyberspace.
The
games involve becoming, through active imagination, a great warrior
or adventurer, and completing a fantastic Cyber-Quest. Experienced
players may act out a half-dozen different personas during the
course of a day. Between the chat names they adopt through America-On-Line,
and the online personalities they assume in the Multiple User
Dimensions, our dear Star Children seem to be exploring their Multidimensional
Selves with wild and reckless abandon.
THE
FRAGMENTED SELF
Modern
Psychology is replete with references to a "Fragmentation of Self"
that is quite endemic in today’s society. The 1980s became
a decade of abuses remembered, and much of the internal fragmentation
that was observed and studied seemed to be related to the human
mind’s adaptation to various forms of trauma, or to prolonged
stress.
Theories
about Multiple Personality Disorder (MPD), and Post-Traumatic
Stress Disorder (PTSD), grew out of a belief that the human personality
is, under "healthy" conditions, a unified entity. According to
many Family Systems Therapists, splits in personality had very
definitive causes and usually predictable effects.
As
the Millennium moves forward, many of the more spiritually evolved
among us are finding that internal multiplicity is more the rule
than the exception. This is especially true in the lives of our
Star Children. Their multi-track system of mental focus seems
to require that they develop many internal "selves"
to administrate it. Though this is definitely a "mental condition,"
it doesn’t have to always be seen as a disorder. One of the
primary effects of Global Transmutation is a re-awakening of powers
and memories that have been "asleep" in humankind for
hundreds, even thousands of years.
These
"Multiple User Dimensions" online seem to be mirroring
for us what is also happening inside our heads. Even as the internet
is a mirror image of an "Inner Net" that connects us
all in spirit, our internal multiplicity seems to be proof
that simultaneous parallel existence (also known as "string
theory" in the world of physics) is not only alive, but very
well on Planet Earth!
LET'S
SPLIT, SHALL WE?
Our
young people have a favorite catch-phrase, when they find it’s
time to depart someplace that they have found to be particularly
boring. They say: "Let’s split."
One
of the most common experiences about being part of a transitional
society is the fact that we all feel like "people on the fence."
Many of us are constantly asking ourselves: "Do I wish to stay
or do I go?" Our Star Children, during our preparation for the
Grand Acceleration, have upped the ante on that game. They have
decided to do both.
When
push comes to shove, all of us will probably do a lot of both
as well. As was shared in a previous installment of this series,
the consciousness of a Star Child (as well as most "Transitionals")
is divided into two main compartments, which are the "test-pilot,"
and the "ground-crew." The test pilot is programmed to GO, and
the ground crew stays behind to see the dog gets fed and the plants
get watered.
For
the moment, however, the "test-pilot" aspect of our Star Children
seems to be immersed in a program of Internal Basic Training.
And where do you suppose they are heading to get this training?
They are coming online and using these tailor-made simulation
chambers, hooked up to Computer Networks spanning all across the
world.
The
possibilities for internal exploration are now endless. Over a
region, or other physical territory, there have arisen veteran
players (who have attained hero status) who are called "Gods"
or "Wizards." In truth, these people appear to be dancing with
Archetypes and most of them clearly know it. The possibility that
actual Archetypes might be intrigued with this process and dance
with them back is of little or no concern to these highly gifted,
and wonderfully evolved beings.
Initially,
the first games focused upon capturing imaginary realms and slaying
fantasy demons. Now, however, MUDs and MOOs are focusing upon
exercising even more advanced powers of creation and dominion.
Our imagination has become our Gateway into the Multiverse. It
was always there, but none of us were truly ready to believe in
it yet.
Our
computer technology has simply provided a set of "training wheels"
until our spiritual bicycle pedals can build up enough momentum.
Before long, meditation will become MUDitation, and the Star Children
will begin to interface with real alternative realities, located
along the Fourth Dimensional Corridor. Many are already doing
this, and then using lucid dream states to defuse the surplus
energy.
THROUGH
THE VEIL AND BEYOND
The
Veil of Forgetfulness is a semi-permeable, etheric membrane, which
surrounds the consciousness of a person in physical form. Its
purpose is the same as the blinders that are put around the eyes
of a horse pulling a cart through a busy city. The Veil keeps
humans from noticing the many alternative realities and possibilities
that exist around us every moment that we are alive. For some,
the Veil is subtle enough to keep them from being distracted by
"the other side." For others, its density and all-pervasiveness
results in spiritual blindness.
To
penetrate a person's Veil of Forgetfulness means to create a psychic
"leak" in the reality bubble for that individual. The hole may
be small, like a needle applying an infusion of necessary medicine.
Or, it may be large enough to cause a hemorrhage of knowledge
and awareness that results in a classic case of schizophrenia.
Any
physical or emotional trauma can produce a break in the Veil.
Through that wound there can flow a kind of "fluid" which acts
as a conductor and produces a link to an alternative self, which
that individual is operating at other levels of the Multiverse.
In a sense, it's like having the tuner on a radio dial positioned
so that, through considerable static, you can hear two stations
at once.
Penetration
of the Veil does not have to be an accident. Some people purposely
try to make contact with "the other side." They can do this through
focused meditation, drug usage, breath work, visualization, hypnosis,
automatic writing, or any one of several other means.
The
key factor we must deal with here is the idea that what is found
on the "other side" is just as real as what is found here in physical
form. The basic difference in the two is the density (frequency
of vibration) of the people and objects contacted. Trying to discredit
the real-life experiences of someone who has truly traversed the
Veil is a near-impossible task. Those who interrogated Joan of
Arc would heartily agree. Once a person has been there, really
been there, there can be no denying what he or she knows to be
real.
MIND
SPACE, CYBER SPACE
The
main block which humankind has had against successfully journeying
into the unseen realms is identical to the reasons we have been
limited in our explorations of outer space and the depths of the
ocean. Our physical bodies are simply not designed to sustain
the kind of shock and pressure we find there.
Popping
open the Veil of Forgetfulness, either through deliberated or
accidental means, often results in severe trauma to the organization
of a personality structure, leaving no room for objectivity and
focus to observe the realities we have accessed in the process.
Shamans and Seers have come as close as anyone in their journeys
into the ethers, but they, too, will often have difficulty describing
what they find.
In
Cyber Space, especially in the world of MUDs and MOOs, the Star
Kids have developed a "buffering" system to protect their delicate
sensitivities. They learn to believe in and identify with an icon
on the screen--delineating that figure to be "self" within a
defined context--and their conscious (and subconscious) minds
begin to track the activities as though they are "real."
In
actuality, Spirit is slowly, steadily, revealing to all of us
that all contexts of existence are real, though humankind still
has a label installed on the activities of these computers that
says: " this is not real."
The
cognitive dissonance of these two simultaneous belief messages
produces a kind of bi-tonal "beat" in the brain,as the mind
scans back and forth between the notion: "that figure on the screen
there is ME" and "this is a machine, this is not real." What is
eventually produced in the mind of the player is a conceptual
split that enables what is seen on the screen to become "almost
real", which is where we get the term "Virtual Reality."
It
is not, therefore, surprising that parents of Star Children may
look at their son (or daughter), playing on the computer, and
say to themselves: "That kid looks like he is in a trance." The
"bi-tonal beat" of the two opposite messages, coupled with the
starkly imaginative and realistic graphics of the games, regularly
puts kids into sub-hypnotic states.
Beyond
the "gravity" of physical existence, the realms of pure mind and
emotion move very rapidly. There is no "lag time" in manifestation
within the realms of pure form or pure void. It is only here,
in physicality, that people have the luxury of thinking and planning
before manifesting an object or situation. In the Multiverse,
when a person thinks about something, it automatically manifests
in front of him. That can be rather freaky if he isn't used to
having it happen.
Our
world today has become freaky, indeed. The period following September
11 has especially taken on an air of the surreal. The TV Series
"Star Trek," which many of us loved as we grew up, frequently
used a phrase that still rings in my mind: "Going where no
man has gone before." Our Star Children are doing just that.
They are "test pilots" for humanity, mentally dancing
back and forth along a yellow brick road which leads to infinity.
I
continue to appreciate your letters and personal stories. Each
of them supports my joyful realization that the bliss and excitement
I am feeling, concerning the days ahead, is being reverberated
all around the globe. Keep it coming! We are All One.
©
2002 Daniel Jacob
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